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1. [CROWD SOURCE] Microtransactions - in Assembly Hall [original thread]
NO If I pay a monthly fee, this should pay for all that can be had in the game. If microtransactions are introduced, it will easily just become a game where those who can/want to use more RL money get an edge. "Cosmetic" is just the start, I'm a...
- by Wylaf Umberg - at 2010.10.07 19:09:00
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2. New Blog - Dr. Eyjo, EVE's Economist, makes his introduction - in EVE Information Portal [original thread]
Interesting development. Issues that could be useful to think about: 1. Impact of artificial imperfect information (regionally constrained)? 2. Impact of unexpected shocks (nerfs, ex post redefinitions)? 3. Impact of unusual incentives (lack of co...
- by Wylaf Umberg - at 2007.06.30 08:43:00
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3. Electronic & Propulsion Warfare - Skills, Modules & Ships - in Ships and Modules [original thread]
What I really don't like about this is the increasing load of wildly multiplying new skills and more restrictive racial specifics. It's getting very difficult to be serious about more than one specialization or use more than one race's equipment a...
- by Wylaf Umberg - at 2005.02.17 15:10:00
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4. A new war: the "personal vendetta" - in Player Features and Ideas Discussion [original thread]
Would be difficult to avoid corp members declaring vendetta after each other on the same player = either lynching or part-corp war, take your choice.
- by Wylaf Umberg - at 2004.09.09 14:09:00
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5. A new war: the "personal vendetta" - in Player Features and Ideas Discussion [original thread]
Would be difficult to avoid corp members declaring vendetta after each other on the same player = either lynching or part-corp war, take your choice.
- by Wylaf Umberg - at 2004.09.09 14:09:00
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6. Enough With The Skills Already - in EVE General Discussion [original thread]
I don't have a problem with the need/possibility to specialize. It's also OK that deep specialization (lvl 5) takes comparatively long. This works more or less as in real life and makes sense. What I have difficulty with is the problem with chang...
- by Wylaf Umberg - at 2004.08.19 12:07:00
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7. Enough With The Skills Already - in EVE General Discussion [original thread]
I don't have a problem with the need/possibility to specialize. It's also OK that deep specialization (lvl 5) takes comparatively long. This works more or less as in real life and makes sense. What I have difficulty with is the problem with chang...
- by Wylaf Umberg - at 2004.08.19 12:07:00
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8. some possible solutions to a few of EVE's biggest problems. - in EVE General Discussion [original thread]
Quote: Player stations come shiva will be a big help to starting to control space. I think a few things will be critical to making player owned sations work properly. A) The owners should be able to ban people from docking so that locals wh...
- by Wylaf Umberg - at 2004.01.03 14:24:00
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9. some possible solutions to a few of EVE's biggest problems. - in EVE General Discussion [original thread]
So -- the solution for too many people staying in high-security space is to reduce high-sec further and make even more of EVE into low-security space? I'll say, real genius at work here. I think people avoid low-security space because risk is too...
- by Wylaf Umberg - at 2004.01.02 13:53:00
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10. some possible solutions to a few of EVE's biggest problems. - in EVE General Discussion [original thread]
People stay where they have secure stations and where advanced manufacture (ships, research, higher-level ammo and guns) can be manufactured. If you tweak that (system by system? more generally?) you will get people to stay as well. My point is, t...
- by Wylaf Umberg - at 2004.01.01 09:22:00
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11. some possible solutions to a few of EVE's biggest problems. - in EVE General Discussion [original thread]
Edited by: Wylaf Umberg on 01/01/2004 09:05:27 Why not make stations vulnerable but heavily npc protected only in, say, 0.4 - 1.0 space? In addition, advanced production should take place only in secure space (like in RL, you don't find comput...
- by Wylaf Umberg - at 2004.01.01 08:56:00
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12. I hate Castor! Booo! - Please post here - in EVE General Discussion [original thread]
I think people are mistaken when talking about how EVE should be tweaked to work well again. I now realize the rather obvious, that I did not buy a game but the services of a set of developers ("gods") toghether with their very private views of wh...
- by Wylaf Umberg - at 2003.12.26 20:57:00
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13. I hate Castor! Booo! - Please post here - in EVE General Discussion [original thread]
So far the negatives of Castor have dominated: 1. Greatly increased travel time in a game where travel is essential. Makes it difficult to combine with real life time constraints -- some of us do work and have families. 2. New costs (refining cos...
- by Wylaf Umberg - at 2003.12.20 20:56:00
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14. Introduction to Castor - in Test Server Feedback [original thread]
Of course, time and experience will tell how the whole Castor patch will work out. Still, to me it seems that the patch primarily helps corporations, PvP-players and those who log on regularly and for long. I, for one, do not belong to any of this...
- by Wylaf Umberg - at 2003.12.15 15:22:00
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